Basket Entertainment · ’26 New Studio Training Course
From first build
to first launch.
The Basket Accelerator is 11 modules. Each one tells you what it’s about, what you need to do and when it’s due.
- 11 modules, each with its own page
- 6 of them build your first game, a tycoon
- 3 days to reskin and release your final project
- 2–3 short videos to bring players to your games
The course
11 modules, in order.
Each module has its own page: what it’s about, what you need to do and when it’s due. Start at the top and work down.
- 01 Information only Deadline TBD Module 1: Introduction to Roblox and Leadership in Game Dev This module is information only, with no assignment. Read through it to learn how the Roblox platform and its economy work and what a Studio Lead does, and keep it as a reference for later.
- 02 Assignment Deadline TBD Module 2: Building and Designing Games in Roblox Studio The goal of this module is to create all the assets, world and UI for your first game, so you can start scripting straight away in Module 3. Create a new tycoon project, pick a theme by researching what's popular on the platform, build the map, add a Money Counter UI and set up placeholders for the interactables in your world.
- 03 Assignment Deadline TBD Module 3: Coding in Roblox (Lua Basics & Best Practices) In this module you start scripting your tycoon and turn the assets, world, UI and placeholders from Module 2 into a working, playable game. Your tycoon should have a claim system, a way to earn money, purchase buttons, a visible cash balance and enough progression for around 5 to 10 minutes of gameplay.
- 04 Assignment Deadline TBD Module 4: Game System & Core Gameplay Mechanics The goal of this module is to make your game feel more polished, clear and sticky for players. Your game should have a tutorial, better game feel and feedback, at least one system that keeps players playing longer in the same session, and at least one system that gives them a reason to come back later.
- 05 Assignment Deadline TBD Module 5: Monetization Strategies & Game Economy In this module you add monetization to your game in a way that fits your gameplay. Your game should include at least 1 Game Pass and 1 Developer Product, plus 1 bundle and 1 limited-time offer.
- 06 Assignment Deadline TBD Module 6: Case Study on Roblox Marketing In this module you study a successful Roblox game and break down why it works. You'll reverse-engineer its game feel, marketing, monetization and retention, and write up what you can apply to your own project.
- 07 Assignment Deadline TBD Module 7: Multiplayer, Networking, and Data Persistence This is one of the most important parts of making Roblox games properly. You'll learn how the client and server communicate, how to use Remote Events and Remote Functions, how to prevent exploits by validating things on the server, and how to save player progress with DataStoreService. You won't start a new project: add proper multiplayer support and data saving and loading to the tycoon you've already built, and make sure everything still works smoothly.
- 08 Assignment Deadline TBD Module 8: Making Your Game Mesmerising This module covers the details and small improvements that make a game feel polished and help it stand out on Roblox. Pick one area of your game that's lacking in game feel, polish, clarity or presentation, research how to improve it and implement the improvement. Focus on polish and presentation rather than big gameplay changes, then record a before and after video and post it in the submissions chat.
- 09 Assignment Deadline TBD Module 9: Game Launch Strategy & Algorithm In this module you learn how to create strong, attractive thumbnails and why they matter so much for your Roblox game, alongside your title, icon and description. You can use AI to help make your thumbnails and icons. If you don't have access to GPT or Gemini, RoThumbs gives you a few free credits when you sign up. Submit a simple Google Doc and don't restrict access, so everyone can learn from each other.
- 10 Final project Deadline TBD Module 10: Closing Project – Your First Reskin This is the final project. You'll reskin an existing game template in 3 days, mostly by swapping assets with only small scripting changes, and then release it. Swap one asset first and test it before doing the rest, and use Ctrl+Shift+F to find where UI and logic are controlled. Marketing matters most here, so focus on making a game players will want to click on.
- 11 Not graded Deadline TBD Module 11: Short-Form Content on TikTok & YouTube In this module you set up a TikTok account and a YouTube account and upload 2 to 3 short videos about your game. It bridges the gap between the final project and starting officially, and gives you a practical way to bring players to your games. The accounts are your own, and this module isn't graded.
What you’ll build
One tycoon, six modules deep.
You create a tycoon in Module 2 and keep building the same game. You won’t start a new project: each module adds to it.
Module 2
Build the world
- Create a new tycoon project
- Pick a theme by researching what's popular on the platform
- Build the map
- Add a Money Counter UI
- Set up placeholders for the interactables in your world
Module 3
Make it playable
- A claim system
- A way to earn money
- Purchase buttons
- A visible cash balance
- Enough progression for around 5 to 10 minutes of gameplay
Module 4
Make it sticky
- A tutorial
- Better game feel and feedback
- At least one system that keeps players playing longer in the same session
- At least one system that gives them a reason to come back later
Module 5
Monetize it
- At least 1 Game Pass
- At least 1 Developer Product
- 1 bundle
- 1 limited-time offer
Module 7
Multiplayer & saving
- Add proper multiplayer support to the tycoon you've already built
- Add data saving and loading
- Make sure everything still works smoothly
Module 8
Polish it
- Pick one area of your game that's lacking in game feel, polish, clarity or presentation
- Research how to improve it and implement the improvement
- Record a before and after video
- Post it in the submissions chat
Around it
Study a hit, then ship your own.
Module 6
Study a hit
Study a successful Roblox game and break down why it works: its game feel, marketing, monetization and retention.
Module 9
Launch strategy
Learn how to create strong, attractive thumbnails and why they matter so much, alongside your title, icon and description.
Module 10 · Final project
Your first reskin
Reskin an existing game template in 3 days, mostly by swapping assets with only small scripting changes, and then release it.
Module 11 · Not graded
Short-form content
Set up a TikTok account and a YouTube account and upload 2 to 3 short videos about your game.
Good to know
Questions, answered.
The short version of the course’s rules. Each module’s page has the rest, with a link to its Google Doc.
How does the course work?
There are 11 modules, and each one has its own page. Each page says what the module is about, what you need to do and when it's due, with a link to its Google Doc.
Is there anything to hand in for Module 1?
No. Module 1 is information only, with no assignment. Read through it to learn how the Roblox platform and its economy work and what a Studio Lead does, and keep it as a reference for later.
Do I start a new game for each module?
No. You create a tycoon in Module 2 and keep building the same game: scripting it in Module 3, making it sticky in Module 4, monetizing it in Module 5, adding multiplayer and saving in Module 7 and polishing it in Module 8. Module 10's final project is a reskin of an existing game template.
When is everything due?
Every deadline is TBD for now. Each one shows on its module's page and in the list of modules above.
Can I use AI for thumbnails and icons?
Yes. In Module 9 you can use AI to help make your thumbnails and icons. If you don't have access to GPT or Gemini, RoThumbs gives you a few free credits when you sign up.
How do I hand in Modules 8 and 9?
For Module 8, record a before and after video and post it in the submissions chat. For Module 9, submit a simple Google Doc and don't restrict access, so everyone can learn from each other.
What is the final project?
Module 10: reskin an existing game template in 3 days, mostly by swapping assets with only small scripting changes, and then release it. Swap one asset first and test it before doing the rest, and use Ctrl+Shift+F to find where UI and logic are controlled. Marketing matters most here, so focus on making a game players will want to click on.
Is Module 11 graded?
No. You set up a TikTok account and a YouTube account, which are your own, and upload 2 to 3 short videos about your game. It bridges the gap between the final project and starting officially.
Start here
Start at the beginning.
Module 1 covers how Roblox and its economy work, and what a Studio Lead does. It’s information only: read it and keep it as a reference.
Open Module 1