Module 7 of 11 Assignment

Multiplayer, Networking, and Data Persistence

This is one of the most important parts of making Roblox games properly. You'll learn how the client and server communicate, how to use Remote Events and Remote Functions, how to prevent exploits by validating things on the server, and how to save player progress with DataStoreService. You won't start a new project: add proper multiplayer support and data saving and loading to the tycoon you've already built, and make sure everything still works smoothly.

Deadline TBD 3 things to do Google Doc
On this page
  1. What you’ll learn
  2. What to do
  3. The full module

What you’ll learn

  • How the client and server communicate
  • How to use Remote Events and Remote Functions
  • How to prevent exploits by validating things on the server
  • How to save player progress with DataStoreService

What to do

Ticks are saved in this browser only, as your own checklist. They don’t hand anything in.

Deadline TBD

The full module

Module 7: Multiplayer, Networking, and Data Persistence The full module, with every step and example, is in its Google Doc. Open